Produkt zum Begriff Game:
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Game Mechanics: Advanced Game Design
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Preis: 34.23 € | Versand*: 0 € -
Fundamentals of Game Design
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Preis: 42.79 € | Versand*: 0 € -
Game Design Vocabulary, A: Exploring the Foundational Principles Behind Good Game Design
Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game “verbs” and “objects” Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and “talk back” to you Effectively use resistance and difficulty: the “push and pull” of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand
Preis: 16.04 € | Versand*: 0 € -
1pc Kunst tänzer Wand dekoration Metall Wand dekoration, Inneneinrichtung Wohnkultur moderne Kunst
1pc Kunst tänzer Wand dekoration Metall Wand dekoration, Inneneinrichtung Wohnkultur moderne Kunst
Preis: 4.09 € | Versand*: 1.99 €
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Welche alternativen Studiengänge gibt es zu Game Design?
Es gibt verschiedene alternative Studiengänge, die sich mit ähnlichen Themen wie Game Design beschäftigen. Dazu gehören beispielsweise Medieninformatik, Medienwissenschaften, Animation, Multimedia Design oder Interaction Design. Diese Studiengänge bieten oft eine breitere Palette an Fähigkeiten und Kenntnissen, die in der Spieleentwicklung nützlich sein können.
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Was ist ein gutes Buch über Game Design?
Ein gutes Buch über Game Design ist "The Art of Game Design" von Jesse Schell. Es bietet einen umfassenden Einblick in die Grundlagen des Game Designs und behandelt Themen wie Spielmechaniken, Storytelling, Level-Design und Spielerpsychologie. Das Buch ist sowohl für Anfänger als auch erfahrene Game Designer geeignet und enthält viele praktische Beispiele und Übungen.
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Wie kann man ein Game Design Portfolio erstellen?
Um ein Game Design Portfolio zu erstellen, sollten Sie zuerst eine Auswahl Ihrer besten Arbeiten zusammenstellen, einschließlich Spielkonzepte, Level-Designs oder Prototypen. Sie können auch Screenshots oder Videos von Spielen, an denen Sie gearbeitet haben, hinzufügen. Beschreiben Sie Ihre Rolle und Verantwortlichkeiten in jedem Projekt und stellen Sie sicher, dass Ihr Portfolio übersichtlich und ansprechend gestaltet ist. Schließlich können Sie Ihr Portfolio online auf einer Website oder Plattform für Kreative präsentieren, um potenziellen Arbeitgebern oder Kunden Ihre Fähigkeiten und Erfahrungen zu zeigen.
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Was bringen Game Booster?
Game Booster sind Software-Tools, die entwickelt wurden, um die Leistung von Computerspielen zu verbessern. Sie können Hintergrundprozesse und nicht benötigte Programme deaktivieren, um mehr Systemressourcen für das Spiel freizugeben. Dadurch können Spiele flüssiger laufen und die Ladezeiten verkürzt werden.
Ähnliche Suchbegriffe für Game:
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1pc Kunst Tänzer Wand dekoration Metall Wand dekoration, Inneneinrichtung Wohnkultur moderne Kunst
1pc Kunst Tänzer Wand dekoration Metall Wand dekoration, Inneneinrichtung Wohnkultur moderne Kunst
Preis: 4.09 € | Versand*: 1.99 € -
100 Principles of Game Design
Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience.For the first time, 100 Principles of Game Design gathers some of the best of these big ideas into one toolkit. Seasoned designers will be glad they don’t have to hold it all in their heads anymore, and beginning design students can use the book to learn the tools of the trade. When the going gets tough, everyone can turn to this book for guidance, inspiration, or just to remind them of what works. Collected from every popular school of thought in game design, these core principles are organized by theme: innovation, creation, balancing, and troubleshooting.• Includes advances from the world’s leading authorities on game design, some explained by the creators themselves• A reference book of finite, individual principles for easy access, providing a jumping off point for further research• Principles originating in fields as diverse as architecture, psychiatry, and economics, but shown here as they apply to game design• Richly designed with illustrations and photos, making each principle easy to understand and memorable• Timeless approach includes feedback loops, game mechanics, prototyping, economies of scale, user-centered design, and much moreProfessional designers and instructors at one of the world’s leading game design institutions lay out the building blocks of diverse knowledgerequired to design even the simplest of games.
Preis: 22.46 € | Versand*: 0 € -
Introduction to Game Systems Design
As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more:Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systemsWhether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.
Preis: 29.95 € | Versand*: 0 € -
Fundamentals of Game Design
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to:Define the challenges and actions at the heart of the gameplay.Write a high-concept document, a treatment, and a full design script.Understand the essentials of user interface design and how to define a game’s look and feel.Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone.Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more).Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds.Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies.Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Preis: 42.79 € | Versand*: 0 €
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Bleiben die Xbox Game Pass Spiele, wenn der Game Pass abgelaufen ist?
Nein, sobald der Xbox Game Pass abgelaufen ist, verlierst du den Zugriff auf die Spiele, die du über den Game Pass heruntergeladen hast. Du musst die Spiele separat kaufen, um sie weiterhin spielen zu können.
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Was ist der Unterschied zwischen einem Game Designer und einem Game Developer?
Ein Game Designer ist für die Konzeption und Gestaltung von Spielen verantwortlich. Sie entwickeln die Spielmechanik, das Level-Design und die Story. Ein Game Developer hingegen ist für die technische Umsetzung des Spiels zuständig. Sie programmieren die Spielmechanik, erstellen die Grafiken und kümmern sich um die Soundeffekte.
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Ist "Squid Game" brutal?
Ja, "Squid Game" ist brutal. Die Serie enthält viele gewalttätige und blutige Szenen, da die Teilnehmer in tödlichen Spielen gegeneinander antreten. Es ist daher nicht für empfindliche Zuschauer geeignet.
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Wie funktioniert Xbox Game Pass?
Der Xbox Game Pass ist ein Abonnementdienst von Microsoft, der es den Abonnenten ermöglicht, eine Vielzahl von Videospielen für Xbox-Konsolen und PC zu spielen. Abonnenten können aus einer umfangreichen Bibliothek von Spielen wählen, die regelmäßig aktualisiert wird. Sie können die Spiele herunterladen und auf ihrer Konsole oder ihrem PC spielen, solange sie Abonnenten des Dienstes sind. Der Xbox Game Pass bietet auch exklusive Rabatte für Abonnenten, die Spiele kaufen möchten, die sich nicht in der Bibliothek befinden.
* Alle Preise verstehen sich inklusive der gesetzlichen Mehrwertsteuer und ggf. zuzüglich Versandkosten. Die Angebotsinformationen basieren auf den Angaben des jeweiligen Shops und werden über automatisierte Prozesse aktualisiert. Eine Aktualisierung in Echtzeit findet nicht statt, so dass es im Einzelfall zu Abweichungen kommen kann.